from network import Signal


class CollisionSignal(Signal):
    pass


class UpdateCollidersSignal(Signal):
    pass


class SetMoveTarget(Signal):
    pass


class PhysicsReplicatedSignal(Signal):
    pass


class PhysicsSingleUpdateSignal(Signal):
    pass


class PhysicsRoleChangedSignal(Signal):
    pass


class PhysicsRewindSignal(Signal):
    pass


class PhysicsCopyState(Signal):
    pass


class ActorDamagedSignal(Signal):
    pass


class ActorKilledSignal(Signal):
    pass


class PlayerInputSignal(Signal):
    pass


class PhysicsTickSignal(Signal):
    pass


class MapLoadedSignal(Signal):
    pass


class GameExitSignal(Signal):
    pass


class ReceiveMessage(Signal):
    pass


class BroadcastMessage(Signal):
    pass


class PostPhysicsSignal(Signal):
    pass
